schema location: | https://thedereck.github.io/OpenCharacterRecord/OpenCharacterRecord.xsd |
attributeFormDefault: | |
elementFormDefault: | |
diagram | |||||||||||||
type | OCR_RecordType | ||||||||||||
properties |
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children | BFRPG2 | ||||||||||||
attributes |
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source | <xs:element name="OpenCharacterRecord" type="OCR_RecordType"/> |
diagram | |||
children | Name Background Race Classes CharacterAbilities ArmorClass HitPoints SavingThrows Languages Money Equipment | ||
used by |
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source | <xs:complexType name="BFRPG2"> <xs:sequence> <xs:element name="Name" type="BFRPG2_Name" minOccurs="1" maxOccurs="1"/> <xs:element name="Background" type="BFRPG2_Background" minOccurs="0" maxOccurs="1"/> <xs:element name="Race" type="BFRPG2_Races" minOccurs="1" maxOccurs="1"/> <xs:element name="Classes" type="BFRPG2_Classes" minOccurs="1" maxOccurs="1"/> <xs:element name="CharacterAbilities" type="BFRPG2_CharacterAbilities" minOccurs="1" maxOccurs="1"/> <xs:element name="ArmorClass" type="BFRPG2_ArmorClass" minOccurs="1" maxOccurs="1"/> <xs:element name="HitPoints" type="BFRPG2_HitPoints" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrows" type="BFRPG2_SavingThrows" minOccurs="1" maxOccurs="1"/> <xs:element name="Languages" type="BFRPG2_Languages" minOccurs="1" maxOccurs="1"/> <xs:element name="Money" type="BFRPG2_Money" minOccurs="1" maxOccurs="1"/> <xs:element name="Equipment" type="BFRPG2_Equipment" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_Name | |||||||||
properties |
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facets |
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source | <xs:element name="Name" type="BFRPG2_Name" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_Background | |||||||||
properties |
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facets |
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source | <xs:element name="Background" type="BFRPG2_Background" minOccurs="0" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Races | ||
properties |
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children | Dwarf Elf Halfling Human | ||
source | <xs:element name="Race" type="BFRPG2_Races" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Classes | ||
properties |
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children | Cleric Fighter MagicUser Thief | ||
source | <xs:element name="Classes" type="BFRPG2_Classes" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_CharacterAbilities | ||
properties |
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children | Strength Intelligence Wisdom Dexterity Constitution Charisma | ||
source | <xs:element name="CharacterAbilities" type="BFRPG2_CharacterAbilities" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_ArmorClass | ||
properties |
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source | <xs:element name="ArmorClass" type="BFRPG2_ArmorClass" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_HitPoints | ||
properties |
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children | Current Maximum | ||
source | <xs:element name="HitPoints" type="BFRPG2_HitPoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_SavingThrows | ||
properties |
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children | DeathRay DragonBreath MagicWands Paralysis Petrify Poison Spells | ||
source | <xs:element name="SavingThrows" type="BFRPG2_SavingThrows" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Languages | ||
properties |
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children | Language | ||
source | <xs:element name="Languages" type="BFRPG2_Languages" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Money | ||
properties |
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children | PlatinumPieces GoldPieces SilverPieces ElectrumPieces CopperPieces | ||
source | <xs:element name="Money" type="BFRPG2_Money" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Equipment | ||
properties |
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children | Weapons ArmorAndShields MagicStaves MagicWands MagicPotions MagicRings MagicScrolls Maps GeneralEquipment BeastsOfBurden Vehicles SiegeEngines | ||
source | <xs:element name="Equipment" type="BFRPG2_Equipment" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Armor Shield MagicArmor MagicShield | ||
used by |
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source | <xs:complexType name="BFRPG2_ArmorAndShields"> <xs:choice minOccurs="0" maxOccurs="10"> <xs:element name="Armor" type="BFRPG2_Armor" minOccurs="1" maxOccurs="1"/> <xs:element name="Shield" type="BFRPG2_Shield" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicArmor" type="BFRPG2_MagicArmor" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicShield" type="BFRPG2_MagicShield" minOccurs="1" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | ||||||||||||||||
type | BFRPG2_Armor | |||||||||||||||
properties |
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facets |
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source | <xs:element name="Armor" type="BFRPG2_Armor" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_Shield | ||||||
properties |
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facets |
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source | <xs:element name="Shield" type="BFRPG2_Shield" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_MagicArmor | ||
properties |
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children | Armor ArmorBonus | ||
source | <xs:element name="MagicArmor" type="BFRPG2_MagicArmor" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_MagicShield | ||
properties |
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children | Shield ShieldBonus | ||
source | <xs:element name="MagicShield" type="BFRPG2_MagicShield" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Beast | ||
used by |
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source | <xs:complexType name="BFRPG2_BeastsOfBurden"> <xs:sequence minOccurs="0" maxOccurs="10"> <xs:element name="Beast" type="BFRPG2_BeastOfBurden" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||||||||||||||||||||
type | BFRPG2_BeastOfBurden | |||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="Beast" type="BFRPG2_BeastOfBurden" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Strength Intelligence Wisdom Dexterity Constitution Charisma | ||
used by |
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source | <xs:complexType name="BFRPG2_CharacterAbilities"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Strength" type="BFRPG2_Strength" minOccurs="1" maxOccurs="1"/> <xs:element name="Intelligence" type="BFRPG2_Intelligence" minOccurs="1" maxOccurs="1"/> <xs:element name="Wisdom" type="BFRPG2_Wisdom" minOccurs="1" maxOccurs="1"/> <xs:element name="Dexterity" type="BFRPG2_Dexterity" minOccurs="1" maxOccurs="1"/> <xs:element name="Constitution" type="BFRPG2_Constitution" minOccurs="1" maxOccurs="1"/> <xs:element name="Charisma" type="BFRPG2_Charisma" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_Strength | ||
properties |
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children | Score MeleeModifier | ||
source | <xs:element name="Strength" type="BFRPG2_Strength" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Intelligence | ||
properties |
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children | Score AdditionalLanguages SavingThrowAgainstIllusionModifier | ||
source | <xs:element name="Intelligence" type="BFRPG2_Intelligence" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Wisdom | ||
properties |
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children | Score SavingThrowAgainstMagicalAttackOnPersonalWillModifier | ||
source | <xs:element name="Wisdom" type="BFRPG2_Wisdom" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Dexterity | ||
properties |
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children | Score RangedWeaponAttackModifier ArmorClassModifier IniativeModifier | ||
source | <xs:element name="Dexterity" type="BFRPG2_Dexterity" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Constitution | ||
properties |
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children | Score HitDieModifier SavingThrowAgainstPoisonModifier | ||
source | <xs:element name="Constitution" type="BFRPG2_Constitution" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Charisma | ||
properties |
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children | Score ReactionModifier MaximumNumberOfRetainers RetainerMorale | ||
source | <xs:element name="Charisma" type="BFRPG2_Charisma" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Score ReactionModifier MaximumNumberOfRetainers RetainerMorale | ||
used by |
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source | <xs:complexType name="BFRPG2_Charisma"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> <xs:element name="ReactionModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> <xs:element name="MaximumNumberOfRetainers" type="BFRPG2_MaximumNumberOfRetainers" minOccurs="1" maxOccurs="1"/> <xs:element name="RetainerMorale" type="BFRPG2_RetainerMorale" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_CharacterAbilityScore | |||||||||
properties |
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facets |
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source | <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="ReactionModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_MaximumNumberOfRetainers | |||||||||
properties |
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facets |
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source | <xs:element name="MaximumNumberOfRetainers" type="BFRPG2_MaximumNumberOfRetainers" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_RetainerMorale | |||||||||
properties |
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facets |
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source | <xs:element name="RetainerMorale" type="BFRPG2_RetainerMorale" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Cleric Fighter MagicUser Thief | ||
used by |
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source | <xs:complexType name="BFRPG2_Classes"> <xs:choice minOccurs="1" maxOccurs="4"> <xs:element name="Cleric" type="BFRPG2_Cleric" minOccurs="1" maxOccurs="1"/> <xs:element name="Fighter" type="BFRPG2_Fighter" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicUser" type="BFRPG2_MagicUser" minOccurs="1" maxOccurs="1"/> <xs:element name="Thief" type="BFRPG2_Thief" minOccurs="1" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | |||
type | BFRPG2_Cleric | ||
properties |
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children | Level ExperiencePoints Spells | ||
source | <xs:element name="Cleric" type="BFRPG2_Cleric" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Fighter | ||
properties |
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children | Level ExperiencePoints | ||
source | <xs:element name="Fighter" type="BFRPG2_Fighter" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_MagicUser | ||
properties |
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children | Level ExperiencePoints Spells | ||
source | <xs:element name="MagicUser" type="BFRPG2_MagicUser" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Thief | ||
properties |
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children | Level ExperiencePoints ThiefAbilities | ||
source | <xs:element name="Thief" type="BFRPG2_Thief" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Level ExperiencePoints Spells | ||
used by |
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source | <xs:complexType name="BFRPG2_Cleric"> <xs:sequence> <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> <xs:element name="Spells" type="BFRPG2_ClericSpells" minOccurs="0" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_Level | |||||||||
properties |
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facets |
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source | <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ExperiencePoints | ||||||
properties |
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facets |
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source | <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ClericSpells | ||||||
properties |
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children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||||||
source | <xs:element name="Spells" type="BFRPG2_ClericSpells" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
used by |
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source | <xs:complexType name="BFRPG2_ClericSpells"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="LevelOne" type="BFRPG2_ClericSpellsLevelOne" minOccurs="1" maxOccurs="6"/> <xs:element name="LevelTwo" type="BFRPG2_ClericSpellsLevelTwo" minOccurs="0" maxOccurs="5"/> <xs:element name="LevelThree" type="BFRPG2_ClericSpellsLevelThree" minOccurs="0" maxOccurs="5"/> <xs:element name="LevelFour" type="BFRPG2_ClericSpellsLevelFour" minOccurs="0" maxOccurs="4"/> <xs:element name="LevelFive" type="BFRPG2_ClericSpellsLevelFive" minOccurs="0" maxOccurs="3"/> <xs:element name="LevelSix" type="BFRPG2_ClericSpellsLevelSix" minOccurs="0" maxOccurs="3"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelOne | ||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelOne" type="BFRPG2_ClericSpellsLevelOne" minOccurs="1" maxOccurs="6"/> |
diagram | |||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelTwo | ||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelTwo" type="BFRPG2_ClericSpellsLevelTwo" minOccurs="0" maxOccurs="5"/> |
diagram | |||||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelThree | ||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelThree" type="BFRPG2_ClericSpellsLevelThree" minOccurs="0" maxOccurs="5"/> |
diagram | |||||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelFour | ||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelFour" type="BFRPG2_ClericSpellsLevelFour" minOccurs="0" maxOccurs="4"/> |
diagram | ||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelFive | |||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelFive" type="BFRPG2_ClericSpellsLevelFive" minOccurs="0" maxOccurs="3"/> |
diagram | |||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelSix | ||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelSix" type="BFRPG2_ClericSpellsLevelSix" minOccurs="0" maxOccurs="3"/> |
diagram | |||
children | Score HitDieModifier SavingThrowAgainstPoisonModifier | ||
used by |
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source | <xs:complexType name="BFRPG2_Constitution"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> <xs:element name="HitDieModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrowAgainstPoisonModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_CharacterAbilityScore | |||||||||
properties |
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facets |
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source | <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="HitDieModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="SavingThrowAgainstPoisonModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Score RangedWeaponAttackModifier ArmorClassModifier IniativeModifier | ||
used by |
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source | <xs:complexType name="BFRPG2_Dexterity"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> <xs:element name="RangedWeaponAttackModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> <xs:element name="ArmorClassModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> <xs:element name="IniativeModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_CharacterAbilityScore | |||||||||
properties |
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facets |
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source | <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="RangedWeaponAttackModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="ArmorClassModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="IniativeModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Abilities Restrictions SavingThrowModifiers | ||
used by |
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source | <xs:complexType name="BFRPG2_Dwarf"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Abilities" type="BFRPG2_DwarfAbilities" minOccurs="1" maxOccurs="1"/> <xs:element name="Restrictions" type="BFRPG2_DwarfRestrictions" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrowModifiers" type="BFRPG2_DwarfSavingThrowModifiers" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_DwarfAbilities | ||
properties |
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children | Ability | ||
source | <xs:element name="Abilities" type="BFRPG2_DwarfAbilities" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_DwarfRestrictions | ||
properties |
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children | Restriction | ||
source | <xs:element name="Restrictions" type="BFRPG2_DwarfRestrictions" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_DwarfSavingThrowModifiers | ||
properties |
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children | Modifier | ||
source | <xs:element name="SavingThrowModifiers" type="BFRPG2_DwarfSavingThrowModifiers" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Ability | ||
used by |
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source | <xs:complexType name="BFRPG2_DwarfAbilities"> <xs:sequence minOccurs="5" maxOccurs="5"> <xs:element name="Ability" type="BFRPG2_DwarfAbility" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||
type | BFRPG2_DwarfAbility | ||||||||||||||||||
properties |
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facets |
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source | <xs:element name="Ability" type="BFRPG2_DwarfAbility" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Restriction | ||
used by |
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source | <xs:complexType name="BFRPG2_DwarfRestrictions"> <xs:sequence minOccurs="4" maxOccurs="4"> <xs:element name="Restriction" type="BFRPG2_DwarfRestriction" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||
type | BFRPG2_DwarfRestriction | |||||||||||||||
properties |
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facets |
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source | <xs:element name="Restriction" type="BFRPG2_DwarfRestriction" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Modifier | ||
used by |
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source | <xs:complexType name="BFRPG2_DwarfSavingThrowModifiers"> <xs:sequence minOccurs="7" maxOccurs="7"> <xs:element name="Modifier" type="BFRPG2_DwarfSavingThrowModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_DwarfSavingThrowModifier | ||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="Modifier" type="BFRPG2_DwarfSavingThrowModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Abilities Restrictions SavingThrowModifiers | ||
used by |
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source | <xs:complexType name="BFRPG2_Elf"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Abilities" type="BFRPG2_ElfAbilities" minOccurs="1" maxOccurs="1"/> <xs:element name="Restrictions" type="BFRPG2_ElfRestrictions" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrowModifiers" type="BFRPG2_ElfSavingThrowModifiers" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_ElfAbilities | ||
properties |
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children | Ability | ||
source | <xs:element name="Abilities" type="BFRPG2_ElfAbilities" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_ElfRestrictions | ||
properties |
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||
children | Restriction | ||
source | <xs:element name="Restrictions" type="BFRPG2_ElfRestrictions" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_ElfSavingThrowModifiers | ||
properties |
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||
children | Modifier | ||
source | <xs:element name="SavingThrowModifiers" type="BFRPG2_ElfSavingThrowModifiers" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Ability | ||
used by |
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||
source | <xs:complexType name="BFRPG2_ElfAbilities"> <xs:sequence minOccurs="4" maxOccurs="4"> <xs:element name="Ability" type="BFRPG2_ElfAbility" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||
type | BFRPG2_ElfAbility | |||||||||||||||
properties |
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facets |
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source | <xs:element name="Ability" type="BFRPG2_ElfAbility" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Restriction | ||
used by |
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||
source | <xs:complexType name="BFRPG2_ElfRestrictions"> <xs:sequence minOccurs="3" maxOccurs="3"> <xs:element name="Restriction" type="BFRPG2_ElfRestriction" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||
type | BFRPG2_ElfRestriction | ||||||||||||
properties |
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facets |
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source | <xs:element name="Restriction" type="BFRPG2_ElfRestriction" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Modifier | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_ElfSavingThrowModifiers"> <xs:sequence minOccurs="4" maxOccurs="4"> <xs:element name="Modifier" type="BFRPG2_ElfSavingThrowModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||
type | BFRPG2_ElfSavingThrowModifier | |||||||||||||||
properties |
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facets |
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source | <xs:element name="Modifier" type="BFRPG2_ElfSavingThrowModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Weapons ArmorAndShields MagicStaves MagicWands MagicPotions MagicRings MagicScrolls Maps GeneralEquipment BeastsOfBurden Vehicles SiegeEngines | ||
used by |
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source | <xs:complexType name="BFRPG2_Equipment"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Weapons" type="BFRPG2_Weapons" minOccurs="0" maxOccurs="1"/> <xs:element name="ArmorAndShields" type="BFRPG2_ArmorAndShields" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicStaves" type="BFRPG2_MagicStaves" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicWands" type="BFRPG2_MagicWands" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicPotions" type="BFRPG2_MagicPotions" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicRings" type="BFRPG2_MagicRings" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicScrolls" type="BFRPG2_MagicScrolls" minOccurs="0" maxOccurs="1"/> <xs:element name="Maps" type="BFRPG2_Maps" minOccurs="0" maxOccurs="1"/> <xs:element name="GeneralEquipment" type="BFRPG2_GeneralEquipment" minOccurs="0" maxOccurs="1"/> <xs:element name="BeastsOfBurden" type="BFRPG2_BeastsOfBurden" minOccurs="0" maxOccurs="1"/> <xs:element name="Vehicles" type="BFRPG2_Vehicles" minOccurs="0" maxOccurs="1"/> <xs:element name="SiegeEngines" type="BFRPG2_SiegeEngines" minOccurs="0" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||
type | BFRPG2_Weapons | ||||||
properties |
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||||||
children | Weapon MagicWeapon | ||||||
source | <xs:element name="Weapons" type="BFRPG2_Weapons" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ArmorAndShields | ||||||
properties |
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||||||
children | Armor Shield MagicArmor MagicShield | ||||||
source | <xs:element name="ArmorAndShields" type="BFRPG2_ArmorAndShields" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicStaves | ||||||
properties |
|
||||||
children | MagicStaff | ||||||
source | <xs:element name="MagicStaves" type="BFRPG2_MagicStaves" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicWands | ||||||
properties |
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||||||
children | MagicWand | ||||||
source | <xs:element name="MagicWands" type="BFRPG2_MagicWands" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicPotions | ||||||
properties |
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||||||
children | Potion | ||||||
source | <xs:element name="MagicPotions" type="BFRPG2_MagicPotions" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicRings | ||||||
properties |
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||||||
children | MagicRing | ||||||
source | <xs:element name="MagicRings" type="BFRPG2_MagicRings" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicScrolls | ||||||
properties |
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||||||
children | Scroll | ||||||
source | <xs:element name="MagicScrolls" type="BFRPG2_MagicScrolls" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_Maps | ||||||
properties |
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||||||
children | Map | ||||||
source | <xs:element name="Maps" type="BFRPG2_Maps" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_GeneralEquipment | ||||||
properties |
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||||||
children | Item MagicItem | ||||||
source | <xs:element name="GeneralEquipment" type="BFRPG2_GeneralEquipment" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_BeastsOfBurden | ||||||
properties |
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||||||
children | Beast | ||||||
source | <xs:element name="BeastsOfBurden" type="BFRPG2_BeastsOfBurden" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_Vehicles | ||||||
properties |
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||||||
children | Vehicle | ||||||
source | <xs:element name="Vehicles" type="BFRPG2_Vehicles" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_SiegeEngines | ||||||
properties |
|
||||||
children | SiegeEngine | ||||||
source | <xs:element name="SiegeEngines" type="BFRPG2_SiegeEngines" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | Level ExperiencePoints | ||
used by |
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||
source | <xs:complexType name="BFRPG2_Fighter"> <xs:sequence> <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_Level | |||||||||
properties |
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facets |
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source | <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ExperiencePoints | ||||||
properties |
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||||||
facets |
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||||||
source | <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Item MagicItem | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_GeneralEquipment"> <xs:choice minOccurs="0" maxOccurs="250"> <xs:element name="Item" type="BFRPG2_Item" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicItem" type="BFRPG2_MagicItem" minOccurs="1" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_Item | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="Item" type="BFRPG2_Item" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicItem | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="MagicItem" type="BFRPG2_MagicItem" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Abilities Restrictions SavingThrowModifiers | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Halfling"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Abilities" type="BFRPG2_HalflingAbilities" minOccurs="1" maxOccurs="1"/> <xs:element name="Restrictions" type="BFRPG2_HalflingRestrictions" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrowModifiers" type="BFRPG2_HalflingSavingThrowModifiers" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_HalflingAbilities | ||
properties |
|
||
children | Ability | ||
source | <xs:element name="Abilities" type="BFRPG2_HalflingAbilities" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_HalflingRestrictions | ||
properties |
|
||
children | Restriction | ||
source | <xs:element name="Restrictions" type="BFRPG2_HalflingRestrictions" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_HalflingSavingThrowModifiers | ||
properties |
|
||
children | Modifier | ||
source | <xs:element name="SavingThrowModifiers" type="BFRPG2_HalflingSavingThrowModifiers" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Ability | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_HalflingAbilities"> <xs:sequence minOccurs="5" maxOccurs="5"> <xs:element name="Ability" type="BFRPG2_HalflingAbility" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||
type | BFRPG2_HalflingAbility | ||||||||||||||||||
properties |
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facets |
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||||||||||||||||||
source | <xs:element name="Ability" type="BFRPG2_HalflingAbility" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Restriction | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_HalflingRestrictions"> <xs:sequence minOccurs="6" maxOccurs="6"> <xs:element name="Restriction" type="BFRPG2_HalflingRestriction" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||||||||
type | BFRPG2_HalflingRestriction | |||||||||||||||||||||
properties |
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|||||||||||||||||||||
facets |
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source | <xs:element name="Restriction" type="BFRPG2_HalflingRestriction" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Modifier | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_HalflingSavingThrowModifiers"> <xs:sequence minOccurs="7" maxOccurs="7"> <xs:element name="Modifier" type="BFRPG2_HalflingSavingThrowModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_HalflingSavingThrowModifier | ||||||||||||||||||||||||
properties |
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||||||||||||||||||||||||
facets |
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source | <xs:element name="Modifier" type="BFRPG2_HalflingSavingThrowModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Current Maximum | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_HitPoints"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Current" type="BFRPG2_CurrentHitPoints" minOccurs="1" maxOccurs="1"/> <xs:element name="Maximum" type="BFRPG2_MaximumHitPoints" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||
type | BFRPG2_CurrentHitPoints | ||||||
properties |
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||||||
facets |
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||||||
source | <xs:element name="Current" type="BFRPG2_CurrentHitPoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MaximumHitPoints | ||||||
properties |
|
||||||
facets |
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||||||
source | <xs:element name="Maximum" type="BFRPG2_MaximumHitPoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Abilities | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Human"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Abilities" type="BFRPG2_HumanAbilities" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_HumanAbilities | ||
properties |
|
||
children | Ability | ||
source | <xs:element name="Abilities" type="BFRPG2_HumanAbilities" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Ability | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_HumanAbilities"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Ability" type="BFRPG2_HumanAbility" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||
type | BFRPG2_HumanAbility | ||||||
properties |
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||||||
facets |
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||||||
source | <xs:element name="Ability" type="BFRPG2_HumanAbility" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Score AdditionalLanguages SavingThrowAgainstIllusionModifier | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Intelligence"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> <xs:element name="AdditionalLanguages" type="BFRPG2_CharacterAbilityPositiveModifier" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrowAgainstIllusionModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_CharacterAbilityScore | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||||||||
type | BFRPG2_CharacterAbilityPositiveModifier | |||||||||||||||
properties |
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facets |
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source | <xs:element name="AdditionalLanguages" type="BFRPG2_CharacterAbilityPositiveModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
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facets |
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||||||||||||||||||||||||
source | <xs:element name="SavingThrowAgainstIllusionModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Language | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Languages"> <xs:sequence minOccurs="1" maxOccurs="5"> <xs:element name="Language" type="BFRPG2_Language" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||
type | BFRPG2_Language | |||||||||||||||
properties |
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|||||||||||||||
facets |
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|||||||||||||||
source | <xs:element name="Language" type="BFRPG2_Language" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Armor ArmorBonus | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicArmor"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Armor" type="BFRPG2_MagicArmorType" minOccurs="1" maxOccurs="1"/> <xs:element name="ArmorBonus" type="BFRPG2_MagicArmorBonus" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||
type | BFRPG2_MagicArmorType | ||||||||||||
properties |
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||||||||||||
facets |
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||||||||||||
source | <xs:element name="Armor" type="BFRPG2_MagicArmorType" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_MagicArmorBonus | ||||||||||||||||||||||||
properties |
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||||||||||||||||||||||||
facets |
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||||||||||||||||||||||||
source | <xs:element name="ArmorBonus" type="BFRPG2_MagicArmorBonus" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Potion | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicPotions"> <xs:sequence minOccurs="1" maxOccurs="250"> <xs:element name="Potion" type="BFRPG2_MagicPotion" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicPotion | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="Potion" type="BFRPG2_MagicPotion" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | MagicRing | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicRings"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="MagicRing" type="BFRPG2_MagicRing" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicRing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
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source | <xs:element name="MagicRing" type="BFRPG2_MagicRing" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Type ClericSpells MagicUserSpells | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicScroll"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Type" type="BFRPG2_MagicScrollType" minOccurs="1" maxOccurs="1"/> <xs:choice minOccurs="1" maxOccurs="1"> <xs:element name="ClericSpells" type="BFRPG2_MagicScrollClericSpells" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicUserSpells" type="BFRPG2_MagicScrollMagicUserSpells" minOccurs="1" maxOccurs="1"/> </xs:choice> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicScrollType | |||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="Type" type="BFRPG2_MagicScrollType" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_MagicScrollClericSpells | ||
properties |
|
||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
source | <xs:element name="ClericSpells" type="BFRPG2_MagicScrollClericSpells" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_MagicScrollMagicUserSpells | ||
properties |
|
||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
source | <xs:element name="MagicUserSpells" type="BFRPG2_MagicScrollMagicUserSpells" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicScrollClericSpells"> <xs:choice minOccurs="1" maxOccurs="4"> <xs:element name="LevelOne" type="BFRPG2_ClericSpellsLevelOne" minOccurs="1" maxOccurs="1"/> <xs:element name="LevelTwo" type="BFRPG2_ClericSpellsLevelTwo" minOccurs="1" maxOccurs="1"/> <xs:element name="LevelThree" type="BFRPG2_ClericSpellsLevelThree" minOccurs="1" maxOccurs="1"/> <xs:element name="LevelFour" type="BFRPG2_ClericSpellsLevelFour" minOccurs="1" maxOccurs="1"/> <xs:element name="LevelFive" type="BFRPG2_ClericSpellsLevelFive" minOccurs="1" maxOccurs="1"/> <xs:element name="LevelSix" type="BFRPG2_ClericSpellsLevelSix" minOccurs="1" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelOne | ||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelOne" type="BFRPG2_ClericSpellsLevelOne" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelTwo | ||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelTwo" type="BFRPG2_ClericSpellsLevelTwo" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelThree | ||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelThree" type="BFRPG2_ClericSpellsLevelThree" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelFour | ||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelFour" type="BFRPG2_ClericSpellsLevelFour" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelFive | |||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelFive" type="BFRPG2_ClericSpellsLevelFive" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||
type | BFRPG2_ClericSpellsLevelSix | ||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelSix" type="BFRPG2_ClericSpellsLevelSix" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicScrollMagicUserSpells"> <xs:choice minOccurs="1" maxOccurs="7"> <xs:element name="LevelOne" type="BFRPG2_MagicUserSpellsLevelOne" minOccurs="0" maxOccurs="1"/> <xs:element name="LevelTwo" type="BFRPG2_MagicUserSpellsLevelTwo" minOccurs="0" maxOccurs="1"/> <xs:element name="LevelThree" type="BFRPG2_MagicUserSpellsLevelThree" minOccurs="0" maxOccurs="1"/> <xs:element name="LevelFour" type="BFRPG2_MagicUserSpellsLevelFour" minOccurs="0" maxOccurs="1"/> <xs:element name="LevelFive" type="BFRPG2_MagicUserSpellsLevelFive" minOccurs="0" maxOccurs="1"/> <xs:element name="LevelSix" type="BFRPG2_MagicUserSpellsLevelSix" minOccurs="0" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelOne | ||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelOne" type="BFRPG2_MagicUserSpellsLevelOne" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelTwo | |||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelTwo" type="BFRPG2_MagicUserSpellsLevelTwo" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelThree | |||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelThree" type="BFRPG2_MagicUserSpellsLevelThree" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelFour | |||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelFour" type="BFRPG2_MagicUserSpellsLevelFour" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelFive | |||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelFive" type="BFRPG2_MagicUserSpellsLevelFive" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelSix | |||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:element name="LevelSix" type="BFRPG2_MagicUserSpellsLevelSix" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | Scroll | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicScrolls"> <xs:sequence minOccurs="1" maxOccurs="250"> <xs:element name="Scroll" type="BFRPG2_MagicScroll" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_MagicScroll | ||
properties |
|
||
children | Type ClericSpells MagicUserSpells | ||
source | <xs:element name="Scroll" type="BFRPG2_MagicScroll" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Shield ShieldBonus | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicShield"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Shield" type="BFRPG2_MagicShieldType" minOccurs="1" maxOccurs="1"/> <xs:element name="ShieldBonus" type="BFRPG2_MagicShieldBonus" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||
type | BFRPG2_MagicShieldType | ||||||
properties |
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||||||
facets |
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||||||
source | <xs:element name="Shield" type="BFRPG2_MagicShieldType" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_MagicShieldBonus | ||||||||||||||||||||||||
properties |
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facets |
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||||||||||||||||||||||||
source | <xs:element name="ShieldBonus" type="BFRPG2_MagicShieldBonus" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | MagicStaff | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicStaves"> <xs:sequence minOccurs="1" maxOccurs="250"> <xs:element name="MagicStaff" type="BFRPG2_MagicStaff" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_MagicStaff | ||||||||||||||||||||||||
properties |
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facets |
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||||||||||||||||||||||||
source | <xs:element name="MagicStaff" type="BFRPG2_MagicStaff" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Level ExperiencePoints Spells | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicUser"> <xs:sequence> <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> <xs:element name="Spells" type="BFRPG2_MagicUserSpells" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_Level | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ExperiencePoints | ||||||
properties |
|
||||||
facets |
|
||||||
source | <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_MagicUserSpells | ||
properties |
|
||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
source | <xs:element name="Spells" type="BFRPG2_MagicUserSpells" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | LevelOne LevelTwo LevelThree LevelFour LevelFive LevelSix | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicUserSpells"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="LevelOne" type="BFRPG2_MagicUserSpellsLevelOne" minOccurs="1" maxOccurs="6"/> <xs:element name="LevelTwo" type="BFRPG2_MagicUserSpellsLevelTwo" minOccurs="0" maxOccurs="5"/> <xs:element name="LevelThree" type="BFRPG2_MagicUserSpellsLevelThree" minOccurs="0" maxOccurs="5"/> <xs:element name="LevelFour" type="BFRPG2_MagicUserSpellsLevelFour" minOccurs="0" maxOccurs="4"/> <xs:element name="LevelFive" type="BFRPG2_MagicUserSpellsLevelFive" minOccurs="0" maxOccurs="4"/> <xs:element name="LevelSix" type="BFRPG2_MagicUserSpellsLevelSix" minOccurs="0" maxOccurs="3"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelOne | ||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="LevelOne" type="BFRPG2_MagicUserSpellsLevelOne" minOccurs="1" maxOccurs="6"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelTwo | |||||||||||||||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="LevelTwo" type="BFRPG2_MagicUserSpellsLevelTwo" minOccurs="0" maxOccurs="5"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelThree | |||||||||||||||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="LevelThree" type="BFRPG2_MagicUserSpellsLevelThree" minOccurs="0" maxOccurs="5"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelFour | |||||||||||||||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="LevelFour" type="BFRPG2_MagicUserSpellsLevelFour" minOccurs="0" maxOccurs="4"/> |
diagram | ||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelFive | |||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||
source | <xs:element name="LevelFive" type="BFRPG2_MagicUserSpellsLevelFive" minOccurs="0" maxOccurs="4"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicUserSpellsLevelSix | |||||||||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||||||||
source | <xs:element name="LevelSix" type="BFRPG2_MagicUserSpellsLevelSix" minOccurs="0" maxOccurs="3"/> |
diagram | |||
children | MagicWand | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicWands"> <xs:sequence minOccurs="1" maxOccurs="250"> <xs:element name="MagicWand" type="BFRPG2_MagicWand" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicWand | ||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||
facets |
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||||||||||||||||||||||||||||||||||||
source | <xs:element name="MagicWand" type="BFRPG2_MagicWand" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Weapon WeaponBonus SpecialAbility | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MagicWeapon"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Weapon" type="BFRPG2_MagicWeapon" minOccurs="1" maxOccurs="1"/> <xs:element name="WeaponBonus" type="BFRPG2_MagicWeaponBonus" minOccurs="1" maxOccurs="1"/> <xs:element name="SpecialAbility" type="BFRPG2_MagicWeaponSpecialAbility" minOccurs="0" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_MagicWeapon | ||
properties |
|
||
children | Weapon WeaponBonus SpecialAbility | ||
source | <xs:element name="Weapon" type="BFRPG2_MagicWeapon" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicWeaponBonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="WeaponBonus" type="BFRPG2_MagicWeaponBonus" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||
type | BFRPG2_MagicWeaponSpecialAbility | |||||||||||||||||||||
properties |
|
|||||||||||||||||||||
facets |
|
|||||||||||||||||||||
source | <xs:element name="SpecialAbility" type="BFRPG2_MagicWeaponSpecialAbility" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | Type MagicItems | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Map"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Type" type="BFRPG2_MapType" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicItems" type="BFRPG2_MapMagicItems" minOccurs="0" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_MapType | ||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||
source | <xs:element name="Type" type="BFRPG2_MapType" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MapMagicItems | ||||||
properties |
|
||||||
children | MagicWeapon MagicArmor MagicShield MagicPotion MagicRing MagicScroll MagicStaff MagicWand MagicItem | ||||||
source | <xs:element name="MagicItems" type="BFRPG2_MapMagicItems" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | MagicWeapon MagicArmor MagicShield MagicPotion MagicRing MagicScroll MagicStaff MagicWand MagicItem | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_MapMagicItems"> <xs:choice minOccurs="1" maxOccurs="4"> <xs:element name="MagicWeapon" type="BFRPG2_MagicWeapon" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicArmor" type="BFRPG2_MagicArmor" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicShield" type="BFRPG2_MagicShield" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicPotion" type="BFRPG2_MagicPotion" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicRing" type="BFRPG2_MagicRing" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicScroll" type="BFRPG2_MagicScroll" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicStaff" type="BFRPG2_MagicStaff" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicWand" type="BFRPG2_MagicWand" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicItem" type="BFRPG2_MagicItem" minOccurs="0" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | |||||||
type | BFRPG2_MagicWeapon | ||||||
properties |
|
||||||
children | Weapon WeaponBonus SpecialAbility | ||||||
source | <xs:element name="MagicWeapon" type="BFRPG2_MagicWeapon" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicArmor | ||||||
properties |
|
||||||
children | Armor ArmorBonus | ||||||
source | <xs:element name="MagicArmor" type="BFRPG2_MagicArmor" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicShield | ||||||
properties |
|
||||||
children | Shield ShieldBonus | ||||||
source | <xs:element name="MagicShield" type="BFRPG2_MagicShield" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicPotion | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="MagicPotion" type="BFRPG2_MagicPotion" minOccurs="0" maxOccurs="1"/> |
diagram | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicRing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="MagicRing" type="BFRPG2_MagicRing" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicScroll | ||||||
properties |
|
||||||
children | Type ClericSpells MagicUserSpells | ||||||
source | <xs:element name="MagicScroll" type="BFRPG2_MagicScroll" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_MagicStaff | ||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||
source | <xs:element name="MagicStaff" type="BFRPG2_MagicStaff" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicWand | ||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||
source | <xs:element name="MagicWand" type="BFRPG2_MagicWand" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_MagicItem | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="MagicItem" type="BFRPG2_MagicItem" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | Map | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Maps"> <xs:sequence minOccurs="1" maxOccurs="250"> <xs:element name="Map" type="BFRPG2_Map" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||
type | BFRPG2_Map | ||
properties |
|
||
children | Type MagicItems | ||
source | <xs:element name="Map" type="BFRPG2_Map" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | PlatinumPieces GoldPieces SilverPieces ElectrumPieces CopperPieces | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Money"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="PlatinumPieces" type="BFRPG2_PlatinumPieces" minOccurs="1" maxOccurs="1"/> <xs:element name="GoldPieces" type="BFRPG2_GoldPieces" minOccurs="1" maxOccurs="1"/> <xs:element name="SilverPieces" type="BFRPG2_SilverPieces" minOccurs="1" maxOccurs="1"/> <xs:element name="ElectrumPieces" type="BFRPG2_ElectrumPieces" minOccurs="1" maxOccurs="1"/> <xs:element name="CopperPieces" type="BFRPG2_CopperPieces" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||
type | BFRPG2_PlatinumPieces | ||||||
properties |
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facets |
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source | <xs:element name="PlatinumPieces" type="BFRPG2_PlatinumPieces" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_GoldPieces | ||||||
properties |
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facets |
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source | <xs:element name="GoldPieces" type="BFRPG2_GoldPieces" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_SilverPieces | ||||||
properties |
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facets |
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source | <xs:element name="SilverPieces" type="BFRPG2_SilverPieces" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ElectrumPieces | ||||||
properties |
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facets |
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||||||
source | <xs:element name="ElectrumPieces" type="BFRPG2_ElectrumPieces" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_CopperPieces | ||||||
properties |
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||||||
facets |
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||||||
source | <xs:element name="CopperPieces" type="BFRPG2_CopperPieces" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Dwarf Elf Halfling Human | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Races"> <xs:choice minOccurs="1" maxOccurs="1"> <xs:element name="Dwarf" type="BFRPG2_Dwarf" minOccurs="1" maxOccurs="1"/> <xs:element name="Elf" type="BFRPG2_Elf" minOccurs="1" maxOccurs="1"/> <xs:element name="Halfling" type="BFRPG2_Halfling" minOccurs="1" maxOccurs="1"/> <xs:element name="Human" type="BFRPG2_Human" minOccurs="1" maxOccurs="1"/> </xs:choice> </xs:complexType> |
diagram | |||
type | BFRPG2_Dwarf | ||
properties |
|
||
children | Abilities Restrictions SavingThrowModifiers | ||
source | <xs:element name="Dwarf" type="BFRPG2_Dwarf" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Elf | ||
properties |
|
||
children | Abilities Restrictions SavingThrowModifiers | ||
source | <xs:element name="Elf" type="BFRPG2_Elf" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Halfling | ||
properties |
|
||
children | Abilities Restrictions SavingThrowModifiers | ||
source | <xs:element name="Halfling" type="BFRPG2_Halfling" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_Human | ||
properties |
|
||
children | Abilities | ||
source | <xs:element name="Human" type="BFRPG2_Human" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | DeathRay DragonBreath MagicWands Paralysis Petrify Poison Spells | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_SavingThrows"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="DeathRay" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> <xs:element name="DragonBreath" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> <xs:element name="MagicWands" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> <xs:element name="Paralysis" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> <xs:element name="Petrify" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> <xs:element name="Poison" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> <xs:element name="Spells" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="DeathRay" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="DragonBreath" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="MagicWands" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Paralysis" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Petrify" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Poison" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_SavingThrow | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Spells" type="BFRPG2_SavingThrow" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | SiegeEngine | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_SiegeEngines"> <xs:sequence minOccurs="0" maxOccurs="10"> <xs:element name="SiegeEngine" type="BFRPG2_SiegeEngine" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||||||||
type | BFRPG2_SiegeEngine | |||||||||||||||
properties |
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|||||||||||||||
facets |
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|||||||||||||||
source | <xs:element name="SiegeEngine" type="BFRPG2_SiegeEngine" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Score MeleeModifier | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Strength"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> <xs:element name="MeleeModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_CharacterAbilityScore | |||||||||
properties |
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|||||||||
facets |
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|||||||||
source | <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||
source | <xs:element name="MeleeModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Level ExperiencePoints ThiefAbilities | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Thief"> <xs:sequence> <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> <xs:element name="ThiefAbilities" type="BFRPG2_ThiefAbilities" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_Level | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="Level" type="BFRPG2_Level" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ExperiencePoints | ||||||
properties |
|
||||||
facets |
|
||||||
source | <xs:element name="ExperiencePoints" type="BFRPG2_ExperiencePoints" minOccurs="1" maxOccurs="1"/> |
diagram | |||
type | BFRPG2_ThiefAbilities | ||
properties |
|
||
children | OpenLocks RemoveTraps PickPockets MoveSilently ClimbWalls Hide Listen SneakAttackBonus SneakAttackDamage | ||
source | <xs:element name="ThiefAbilities" type="BFRPG2_ThiefAbilities" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | OpenLocks RemoveTraps PickPockets MoveSilently ClimbWalls Hide Listen SneakAttackBonus SneakAttackDamage | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_ThiefAbilities"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="OpenLocks" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="RemoveTraps" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="PickPockets" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="MoveSilently" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="ClimbWalls" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="Hide" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="Listen" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> <xs:element name="SneakAttackBonus" type="BFRPG2_ThiefSneakAttackBonus" minOccurs="1" maxOccurs="1"/> <xs:element name="SneakAttackDamage" type="BFRPG2_ThiefSneakAttackDamage" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="OpenLocks" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="RemoveTraps" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="PickPockets" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="MoveSilently" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="ClimbWalls" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="Hide" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | ||||||||||
type | BFRPG2_ThiefAbility | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="Listen" type="BFRPG2_ThiefAbility" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ThiefSneakAttackBonus | ||||||
properties |
|
||||||
facets |
|
||||||
source | <xs:element name="SneakAttackBonus" type="BFRPG2_ThiefSneakAttackBonus" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_ThiefSneakAttackDamage | ||||||
properties |
|
||||||
facets |
|
||||||
source | <xs:element name="SneakAttackDamage" type="BFRPG2_ThiefSneakAttackDamage" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Vehicle | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Vehicles"> <xs:sequence minOccurs="0" maxOccurs="10"> <xs:element name="Vehicle" type="BFRPG2_Vehicle" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_Vehicle | ||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||||||||
source | <xs:element name="Vehicle" type="BFRPG2_Vehicle" minOccurs="1" maxOccurs="1"/> |
diagram | |||
children | Weapon MagicWeapon | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Weapons"> <xs:sequence minOccurs="0" maxOccurs="250"> <xs:element name="Weapon" type="BFRPG2_Weapon" minOccurs="0" maxOccurs="1"/> <xs:element name="MagicWeapon" type="BFRPG2_MagicWeapon" minOccurs="0" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
type | BFRPG2_Weapon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
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source | <xs:element name="Weapon" type="BFRPG2_Weapon" minOccurs="0" maxOccurs="1"/> |
diagram | |||||||
type | BFRPG2_MagicWeapon | ||||||
properties |
|
||||||
children | Weapon WeaponBonus SpecialAbility | ||||||
source | <xs:element name="MagicWeapon" type="BFRPG2_MagicWeapon" minOccurs="0" maxOccurs="1"/> |
diagram | |||
children | Score SavingThrowAgainstMagicalAttackOnPersonalWillModifier | ||
used by |
|
||
source | <xs:complexType name="BFRPG2_Wisdom"> <xs:sequence minOccurs="1" maxOccurs="1"> <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> <xs:element name="SavingThrowAgainstMagicalAttackOnPersonalWillModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> </xs:sequence> </xs:complexType> |
diagram | ||||||||||
type | BFRPG2_CharacterAbilityScore | |||||||||
properties |
|
|||||||||
facets |
|
|||||||||
source | <xs:element name="Score" type="BFRPG2_CharacterAbilityScore" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||||||||||||||
type | BFRPG2_CharacterAbilityModifier | ||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||
source | <xs:element name="SavingThrowAgainstMagicalAttackOnPersonalWillModifier" type="BFRPG2_CharacterAbilityModifier" minOccurs="1" maxOccurs="1"/> |
diagram | |||||||||||||
children | BFRPG2 | ||||||||||||
used by |
|
||||||||||||
attributes |
|
||||||||||||
source | <xs:complexType name="OCR_RecordType"> <xs:choice minOccurs="1" maxOccurs="1"> <xs:element name="BFRPG2" type="BFRPG2"/> </xs:choice> <xs:attribute name="version" use="required"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:pattern value="0.0.0"/> </xs:restriction> </xs:simpleType> </xs:attribute> </xs:complexType> |
type | restriction of xs:string | ||||||
properties |
|
||||||
facets |
|
||||||
source | <xs:attribute name="version" use="required"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:pattern value="0.0.0"/> </xs:restriction> </xs:simpleType> </xs:attribute> |
diagram | |||
type | BFRPG2 | ||
properties |
|
||
children | Name Background Race Classes CharacterAbilities ArmorClass HitPoints SavingThrows Languages Money Equipment | ||
source | <xs:element name="BFRPG2" type="BFRPG2"/> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
|
|||||||||||||||
used by |
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facets |
|
|||||||||||||||
source | <xs:simpleType name="BFRPG2_Armor"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="No Armor"/> <xs:enumeration value="Leather Armor"/> <xs:enumeration value="Chain Mail"/> <xs:enumeration value="Plate Mail"/> </xs:restriction> </xs:simpleType> |
type | BFRPG2_Integer | ||
properties |
|
||
used by |
|
||
source | <xs:simpleType name="BFRPG2_ArmorClass"> <xs:restriction base="BFRPG2_Integer"/> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||
properties |
|
|||||||||
used by |
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|||||||||
facets |
|
|||||||||
source | <xs:simpleType name="BFRPG2_Background"> <xs:restriction base="BFRPG2_String"> <xs:minLength value="0"/> <xs:maxLength value="2550"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||
used by |
|
|||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||
source | <xs:simpleType name="BFRPG2_BeastOfBurden"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Draft Horse"/> <xs:enumeration value="War Horse"/> <xs:enumeration value="Riding Horse"/> <xs:enumeration value="Pony"/> <xs:enumeration value="War Pony"/> <xs:enumeration value="Bit and Bridle"/> <xs:enumeration value="Horseshoes and Shoeing"/> <xs:enumeration value="Pack Saddle"/> <xs:enumeration value="Riding Saddle"/> <xs:enumeration value="Pair of Saddlebags"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||
used by | |||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||
source | <xs:simpleType name="BFRPG2_CharacterAbilityModifier"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="-3"/> <xs:enumeration value="-2"/> <xs:enumeration value="-1"/> <xs:enumeration value="0"/> <xs:enumeration value="+1"/> <xs:enumeration value="+2"/> <xs:enumeration value="+3"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
|
|||||||||||||||
used by |
|
|||||||||||||||
facets |
|
|||||||||||||||
source | <xs:simpleType name="BFRPG2_CharacterAbilityPositiveModifier"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="0"/> <xs:enumeration value="+1"/> <xs:enumeration value="+2"/> <xs:enumeration value="+3"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | |||||||||
properties |
|
|||||||||
used by |
|
|||||||||
facets |
|
|||||||||
source | <xs:simpleType name="BFRPG2_CharacterAbilityScore"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="3"/> <xs:maxInclusive value="18"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||
properties |
|
|||||||||||||||||||||||||||||||||
used by |
|
|||||||||||||||||||||||||||||||||
facets |
|
|||||||||||||||||||||||||||||||||
source | <xs:simpleType name="BFRPG2_ClericSpellsLevelFive"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Commune"/> <xs:enumeration value="Create Food"/> <xs:enumeration value="Dispel Evil"/> <xs:enumeration value="Insect Plague"/> <xs:enumeration value="Quest"/> <xs:enumeration value="Raise Dead"/> <xs:enumeration value="Remove Quest"/> <xs:enumeration value="Slay Living"/> <xs:enumeration value="True Seeing"/> <xs:enumeration value="Wall of Fire"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||
used by |
|
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facets |
|
||||||||||||||||||||||||||||||||||||
source | <xs:simpleType name="BFRPG2_ClericSpellsLevelFour"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Animate Dead"/> <xs:enumeration value="Cause Serious Wounds"/> <xs:enumeration value="Create Water"/> <xs:enumeration value="Cure Serious Wounds"/> <xs:enumeration value="Dispel Magic"/> <xs:enumeration value="Neutralize Poison"/> <xs:enumeration value="Poison"/> <xs:enumeration value="Protection from Evil 10' radius"/> <xs:enumeration value="Protection from Good 10' radius"/> <xs:enumeration value="Speak with Plants"/> <xs:enumeration value="Sticks to Snakes"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||
used by |
|
||||||||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||||||||
source | <xs:simpleType name="BFRPG2_ClericSpellsLevelOne"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Cause Fear"/> <xs:enumeration value="Cause Light Wounds"/> <xs:enumeration value="Cure Light Wounds"/> <xs:enumeration value="Darkness"/> <xs:enumeration value="Detect Evil"/> <xs:enumeration value="Detect Good"/> <xs:enumeration value="Detect Magic"/> <xs:enumeration value="Light"/> <xs:enumeration value="Protection from Evil"/> <xs:enumeration value="Protection from Good"/> <xs:enumeration value="Purify Food and Water"/> <xs:enumeration value="Remove Fear"/> <xs:enumeration value="Resist Cold"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||
used by |
|
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facets |
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source | <xs:simpleType name="BFRPG2_ClericSpellsLevelSix"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Animate Objects"/> <xs:enumeration value="Blade Barrier"/> <xs:enumeration value="Find the Path"/> <xs:enumeration value="Harm"/> <xs:enumeration value="Heal"/> <xs:enumeration value="Regenerate"/> <xs:enumeration value="Restoration"/> <xs:enumeration value="Speak with Monsters"/> <xs:enumeration value="Word of Recall"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_ClericSpellsLevelThree"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Bestow Curse"/> <xs:enumeration value="Continual Darkness"/> <xs:enumeration value="Continual Light"/> <xs:enumeration value="Cure Blindness"/> <xs:enumeration value="Cause Disease"/> <xs:enumeration value="Cure Disease"/> <xs:enumeration value="Growth of Animals"/> <xs:enumeration value="Locate Object"/> <xs:enumeration value="Remove Curse"/> <xs:enumeration value="Speak with Dead"/> <xs:enumeration value="Striking"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_ClericSpellsLevelTwo"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Bane"/> <xs:enumeration value="Bless"/> <xs:enumeration value="Charm Animal"/> <xs:enumeration value="Find Traps"/> <xs:enumeration value="Hold Person"/> <xs:enumeration value="Resist Fire"/> <xs:enumeration value="Silence 15' Radius"/> <xs:enumeration value="Speak with Animals"/> <xs:enumeration value="Spiritual Hammer"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_CopperPieces"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_CurrentHitPoints"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_DwarfAbility"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Dwarves have Darkvision with a 60' range."/> <xs:enumeration value="When searching for slanting passages, Dwarves detect on a roll of 1-2 on 1d6."/> <xs:enumeration value="When searching for traps, Dwarves detect on a roll of 1-2 on 1d6."/> <xs:enumeration value="When searching for shifting walls, Dwarves detect on a roll of 1-2 on 1d6."/> <xs:enumeration value="When searching for new construction, Dwarves detect on a roll of 1-2 on 1d6."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_DwarfRestriction"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Dwarves may not be Magic-Users."/> <xs:enumeration value="Dwarves must have a minimum Constitution score of 9."/> <xs:enumeration value="Dwarves must have a maximum Charisma score of 17."/> <xs:enumeration value="Dwarves must employ weapons greater than 4' in length."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_DwarfSavingThrowModifier"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Dwarves save at +4 vs. Death Ray."/> <xs:enumeration value="Dwarves save at +3 vs. Dragon Breath."/> <xs:enumeration value="Dwarves save at +4 vs. Magic Wands."/> <xs:enumeration value="Dwarves save at +4 vs. Paralysis."/> <xs:enumeration value="Dwarves save at +4 vs. Petrify."/> <xs:enumeration value="Dwarves save at +4 vs. Poison."/> <xs:enumeration value="Dwarves save at +4 vs. Spells."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_ElectrumPieces"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_ElfAbility"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Elves have Darkvision with a 60' range."/> <xs:enumeration value="When searching for secret doors, Elves detect on a roll of 1-2 of 1d6."/> <xs:enumeration value="When not searching for secret doors, Elves detect on a roll of 1 of 1d6."/> <xs:enumeration value="Elves are immune to paralyzing attack of ghouls."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_ElfRestriction"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Elves must have a minimum Intelligence score of 9."/> <xs:enumeration value="Elves must have a maximum Constitution score of 17."/> <xs:enumeration value="Elves never roll higher than d6 for Hit Points."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_ElfSavingThrowModifier"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Elves save at +2 vs. Magic Wands."/> <xs:enumeration value="Elves save at +1 vs. Paralysis."/> <xs:enumeration value="Elves save at +1 vs. Petrify."/> <xs:enumeration value="Elves save at +2 vs. Spells."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_ExperiencePoints"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_GoldPieces"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_HalflingAbility"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Halflings get a +1 attack bonus when using ranged weapons."/> <xs:enumeration value="Halflings get a +2 Armor Class bonus when melee attacked by a larger than man-sized creatures."/> <xs:enumeration value="Halflings get a +1 bonus to Initiative die rolls."/> <xs:enumeration value="Halflings have a 10% chance of being detected when hiding in forest terrains."/> <xs:enumeration value="Halflings have a 30% chance of being detected when hiding in non-forest terrains."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_HalflingRestriction"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Halflings may not be Magic-Users."/> <xs:enumeration value="Halflings must have a minimum Dexterity score of 9."/> <xs:enumeration value="Halflings must have a maximum Strength score of 17."/> <xs:enumeration value="Halflings never roll higher than d6 for Hit Points."/> <xs:enumeration value="Halflings may not use Large weapons."/> <xs:enumeration value="Halflings must wield Medium weapons with both hands."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_HalflingSavingThrowModifier"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Halflings save at +4 vs. Death Ray."/> <xs:enumeration value="Halflings save at +3 vs. Dragon Breath."/> <xs:enumeration value="Halflings save at +4 vs. Magic Wands."/> <xs:enumeration value="Halflings save at +4 vs. Paralysis."/> <xs:enumeration value="Halflings save at +4 vs. Petrify."/> <xs:enumeration value="Halflings save at +4 vs. Poison."/> <xs:enumeration value="Halflings save at +4 vs. Spells."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_HumanAbility"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Humans get a 10% bonus to all Experience Points earned."/> </xs:restriction> </xs:simpleType> |
type | OCR_Integer | ||
properties |
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used by | |||
source | <xs:simpleType name="BFRPG2_Integer"> <xs:restriction base="OCR_Integer"/> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_Item"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Backpack"/> <xs:enumeration value="Candle"/> <xs:enumeration value="Chalk Pieces"/> <xs:enumeration value="Clothing"/> <xs:enumeration value="Glass Bottle"/> <xs:enumeration value="Glass Vial"/> <xs:enumeration value="Grappling Hook"/> <xs:enumeration value="Holy Symbol"/> <xs:enumeration value="Vial of Holy Water"/> <xs:enumeration value="Iron Spike"/> <xs:enumeration value="10' Ladder"/> <xs:enumeration value="Hooded Lantern"/> <xs:enumeration value="Map Case"/> <xs:enumeration value="Scroll Case"/> <xs:enumeration value="Small Metal Mirror"/> <xs:enumeration value="Flask of Oil"/> <xs:enumeration value="Sheet of Paper"/> <xs:enumeration value="10' Wooden Pole"/> <xs:enumeration value="Quiver"/> <xs:enumeration value="Bolt Case"/> <xs:enumeration value="One Week of Dry Rations"/> <xs:enumeration value="50' Hemp Rope"/> <xs:enumeration value="50' Silk Rope"/> <xs:enumeration value="Large Sack"/> <xs:enumeration value="Small Sack"/> <xs:enumeration value="Large Tent"/> <xs:enumeration value="Small Tent"/> <xs:enumeration value="Thieves' Picks and Tools"/> <xs:enumeration value="Flint and Steel Tenderbox"/> <xs:enumeration value="Torch"/> <xs:enumeration value="Whetstone"/> <xs:enumeration value="Wineskin"/> <xs:enumeration value="Waterskin"/> <xs:enumeration value="Winter Blanket"/> <xs:enumeration value="Vial of Writing Ink"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_Language"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Common"/> <xs:enumeration value="Dwarvish"/> <xs:enumeration value="Elvish"/> <xs:enumeration value="Halfling"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | |||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_Level"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="1"/> <xs:maxInclusive value="20"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_MagicArmorBonus"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="+1"/> <xs:enumeration value="+2"/> <xs:enumeration value="+3"/> <xs:enumeration value="Cursed -1"/> <xs:enumeration value="Cursed -2"/> <xs:enumeration value="Cursed -3"/> <xs:enumeration value="Cursed, Armor Class 11"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicArmorType"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Leather Armor"/> <xs:enumeration value="Chain Mail"/> <xs:enumeration value="Plate Mail"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicItem"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Amulet of Proof against Detection and Location"/> <xs:enumeration value="Bag of Devouring"/> <xs:enumeration value="Bag of Holding"/> <xs:enumeration value="Boots of Levitation"/> <xs:enumeration value="Boots of Speed"/> <xs:enumeration value="Boots of Traveling and Leaping"/> <xs:enumeration value="Bowl of Commanding Water Elementals"/> <xs:enumeration value="Bowl of Commanding Fire Elementals"/> <xs:enumeration value="Broom of Flying"/> <xs:enumeration value="Censer of Commanding Air Elementals"/> <xs:enumeration value="Cloak of Displacement"/> <xs:enumeration value="Crystal Ball"/> <xs:enumeration value="Crystal Ball with Clairaudience"/> <xs:enumeration value="Drums of Panic"/> <xs:enumeration value="Efreeti Bottle"/> <xs:enumeration value="Elven Boots"/> <xs:enumeration value="Elven Cloak"/> <xs:enumeration value="Flying Carpet"/> <xs:enumeration value="Gauntlets of Ogre Power"/> <xs:enumeration value="Girdle of Giant Strength"/> <xs:enumeration value="Helm of Reading Languages and Magic"/> <xs:enumeration value="Helm of Telepathy"/> <xs:enumeration value="Helm of Telportation"/> <xs:enumeration value="Horn of Blasting"/> <xs:enumeration value="Medallion of ESP"/> <xs:enumeration value="Mirror of Life Trapping"/> <xs:enumeration value="Rope of Climbing"/> <xs:enumeration value="Scarab of Protection"/> <xs:enumeration value="Stone of Commanding Earth Elementals"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicPotion"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Clairaudience"/> <xs:enumeration value="Clairvoyance"/> <xs:enumeration value="Control Animal"/> <xs:enumeration value="Control Dragon"/> <xs:enumeration value="Control Giant"/> <xs:enumeration value="Control Human"/> <xs:enumeration value="Control Plant"/> <xs:enumeration value="Control Undead"/> <xs:enumeration value="Delusion"/> <xs:enumeration value="Diminution"/> <xs:enumeration value="ESP"/> <xs:enumeration value="Fire Resistance"/> <xs:enumeration value="Flying"/> <xs:enumeration value="Gaseous Form"/> <xs:enumeration value="Giant Strength"/> <xs:enumeration value="Growth"/> <xs:enumeration value="Healing"/> <xs:enumeration value="Heroism"/> <xs:enumeration value="Invisibility"/> <xs:enumeration value="Invulnerability"/> <xs:enumeration value="Levitation"/> <xs:enumeration value="Longevity"/> <xs:enumeration value="Poison"/> <xs:enumeration value="Polymorph Self"/> <xs:enumeration value="Speed"/> <xs:enumeration value="Treasure Finding"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicRing"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Control Animal"/> <xs:enumeration value="Control Human"/> <xs:enumeration value="Control Plant"/> <xs:enumeration value="Delusion"/> <xs:enumeration value="Djinni Summoning"/> <xs:enumeration value="Fire Resistance"/> <xs:enumeration value="Invisibility"/> <xs:enumeration value="Protection +1"/> <xs:enumeration value="Protection +2"/> <xs:enumeration value="Protection +3"/> <xs:enumeration value="Regeneration"/> <xs:enumeration value="Spell Storing"/> <xs:enumeration value="Spell Turning"/> <xs:enumeration value="Telekinesis"/> <xs:enumeration value="Water Walking"/> <xs:enumeration value="Weakness"/> <xs:enumeration value="Wishes"/> <xs:enumeration value="X-Ray Vision"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_MagicScrollType"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Cleric Spell Scroll (1 Spell)"/> <xs:enumeration value="Cleric Spell Scroll (2 Spells)"/> <xs:enumeration value="Cleric Spell Scroll (3 Spells)"/> <xs:enumeration value="Cleric Spell Scroll (4 Spells)"/> <xs:enumeration value="Magic-User Spell Scroll (1 Spell)"/> <xs:enumeration value="Magic-User Spell Scroll (2 Spells)"/> <xs:enumeration value="Magic-User Spell Scroll (3 Spells)"/> <xs:enumeration value="Magic-User Spell Scroll (4 Spells)"/> <xs:enumeration value="Magic-User Spell Scroll (5 Spells)"/> <xs:enumeration value="Magic-User Spell Scroll (6 Spells)"/> <xs:enumeration value="Magic-User Spell Scroll (7 Spells)"/> <xs:enumeration value="Cursed Scroll"/> <xs:enumeration value="Protection From Elementals"/> <xs:enumeration value="Protection From Lycanthropes"/> <xs:enumeration value="Protection From Magic"/> <xs:enumeration value="Protection From Undead"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_MagicShieldBonus"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="+1"/> <xs:enumeration value="+2"/> <xs:enumeration value="+3"/> <xs:enumeration value="Cursed -1"/> <xs:enumeration value="Cursed -2"/> <xs:enumeration value="Cursed -3"/> <xs:enumeration value="Cursed, Armor Class 11"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicShieldType"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Shield"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_MagicStaff"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Rod of Cancellation"/> <xs:enumeration value="Snake Staff"/> <xs:enumeration value="Staff of Commanding"/> <xs:enumeration value="Staff of Healing"/> <xs:enumeration value="Staff of Power"/> <xs:enumeration value="Staff of Striking"/> <xs:enumeration value="Staff of Wizardry"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicUserSpellsLevelFive"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Animate Dead"/> <xs:enumeration value="Cloudkill"/> <xs:enumeration value="Conjure Elemental"/> <xs:enumeration value="Feeblemind"/> <xs:enumeration value="Hold Monster"/> <xs:enumeration value="Magic Jar"/> <xs:enumeration value="Passwall"/> <xs:enumeration value="Telekinesis"/> <xs:enumeration value="Teleport"/> <xs:enumeration value="Wall of Stone"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_MagicUserSpellsLevelFour"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Bestow Curse"/> <xs:enumeration value="Charm Monster"/> <xs:enumeration value="Confusion"/> <xs:enumeration value="Dimension Door"/> <xs:enumeration value="Growth of Plants"/> <xs:enumeration value="Hallucinaory Terrain"/> <xs:enumeration value="Ice Storm"/> <xs:enumeration value="Massmorph"/> <xs:enumeration value="Polymorph Other"/> <xs:enumeration value="Polymorph Self"/> <xs:enumeration value="Remove Curse"/> <xs:enumeration value="Shrink Plants"/> <xs:enumeration value="Wall of Fire"/> <xs:enumeration value="Wizard Eye"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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source | <xs:simpleType name="BFRPG2_MagicUserSpellsLevelOne"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Charm Person"/> <xs:enumeration value="Darkness"/> <xs:enumeration value="Detect Magic"/> <xs:enumeration value="Floating Disc"/> <xs:enumeration value="Hold Portal"/> <xs:enumeration value="Light"/> <xs:enumeration value="Magic Missle"/> <xs:enumeration value="Magic Mouth"/> <xs:enumeration value="Protection from Evil"/> <xs:enumeration value="Protection from Good"/> <xs:enumeration value="Read Languages"/> <xs:enumeration value="Read Magic"/> <xs:enumeration value="Shield"/> <xs:enumeration value="Sleep"/> <xs:enumeration value="Ventroliquism"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicUserSpellsLevelSix"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Anti-Magic Shell"/> <xs:enumeration value="Death Spell"/> <xs:enumeration value="Disintegrate"/> <xs:enumeration value="Flesh to Stone"/> <xs:enumeration value="Geas"/> <xs:enumeration value="Invisible Stalker"/> <xs:enumeration value="Lower Water"/> <xs:enumeration value="Projected Image"/> <xs:enumeration value="Reincarnate"/> <xs:enumeration value="Remove Geas"/> <xs:enumeration value="Stone to Flesh"/> <xs:enumeration value="Wall of Iron"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicUserSpellsLevelThree"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Clairvoyance"/> <xs:enumeration value="Darkvision"/> <xs:enumeration value="Dispel Magic"/> <xs:enumeration value="Fireball"/> <xs:enumeration value="Fly"/> <xs:enumeration value="Haste"/> <xs:enumeration value="Hold Person"/> <xs:enumeration value="Invisibility 10' radius"/> <xs:enumeration value="Lightning Bolt"/> <xs:enumeration value="Protection from Evil 10' radius"/> <xs:enumeration value="Protection from Good 10' radius"/> <xs:enumeration value="Protection from Normal Missiles"/> <xs:enumeration value="Slow"/> <xs:enumeration value="Water Breathing"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicUserSpellsLevelTwo"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Continual Darkness"/> <xs:enumeration value="Continual Light"/> <xs:enumeration value="Detect Evil"/> <xs:enumeration value="Detect Good"/> <xs:enumeration value="Detect Invisible"/> <xs:enumeration value="ESP"/> <xs:enumeration value="Invisibility"/> <xs:enumeration value="Knock"/> <xs:enumeration value="Levitate"/> <xs:enumeration value="Locate Object"/> <xs:enumeration value="Mirror Image"/> <xs:enumeration value="Phantasmal Force"/> <xs:enumeration value="Web"/> <xs:enumeration value="Wizard Lock"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||
properties |
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used by |
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source | <xs:simpleType name="BFRPG2_MagicWand"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Wand of Cold"/> <xs:enumeration value="Wand of Enemy Detection"/> <xs:enumeration value="Wand of Fear"/> <xs:enumeration value="Wand of Fireballs"/> <xs:enumeration value="Wand of Illusion"/> <xs:enumeration value="Wand of Lightning Bolts"/> <xs:enumeration value="Wand of Magic Detection"/> <xs:enumeration value="Wand of Paralyzation"/> <xs:enumeration value="Wand of Polymorph"/> <xs:enumeration value="Wand of Secret Door Detection"/> <xs:enumeration value="Wand of Trap Detection"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicWeaponBonus"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="+1"/> <xs:enumeration value="+2"/> <xs:enumeration value="+3"/> <xs:enumeration value="+4"/> <xs:enumeration value="+5"/> <xs:enumeration value="+1, +2 vs. Dragons"/> <xs:enumeration value="+1, +2 vs. Enchanted"/> <xs:enumeration value="+1, +2 vs. Lycanthropes"/> <xs:enumeration value="+1, +2 vs. Regenerators"/> <xs:enumeration value="+1, +2 vs. Spell Users"/> <xs:enumeration value="+1, +2 vs. Undead"/> <xs:enumeration value="+1, +3 vs. Dragons"/> <xs:enumeration value="+1, +3 vs. Enchanted"/> <xs:enumeration value="+1, +3 vs. Lycanthropes"/> <xs:enumeration value="+1, +3 vs. Regenerators"/> <xs:enumeration value="+1, +3 vs. Spell Users"/> <xs:enumeration value="+1, +3 vs. Undead"/> <xs:enumeration value="Cursed, -1"/> <xs:enumeration value="Cursed, -2"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MagicWeaponSpecialAbility"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Casts Light on Command"/> <xs:enumeration value="Charm Person"/> <xs:enumeration value="Drains Energy"/> <xs:enumeration value="Flames on Command"/> <xs:enumeration value="Locate Objects"/> <xs:enumeration value="Wishes"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MapType"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Map to Treasure (Type A)"/> <xs:enumeration value="Map to Treasure (Type E)"/> <xs:enumeration value="Map to Treasure (Type G)"/> <xs:enumeration value="Map to Magic Item (1 Item)"/> <xs:enumeration value="Map to Magic Items (2 Items)"/> <xs:enumeration value="Map to Magic Items (3 Items)"/> <xs:enumeration value="Map to Magic Items (4 Items)"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MaximumHitPoints"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | |||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_MaximumNumberOfRetainers"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="1"/> <xs:maxInclusive value="7"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_Name"> <xs:restriction base="BFRPG2_String"> <xs:minLength value="1"/> <xs:maxLength value="255"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_PlatinumPieces"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | |||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_RetainerMorale"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="4"/> <xs:maxInclusive value="10"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | |||||||||
properties |
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used by | ||||||||||
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source | <xs:simpleType name="BFRPG2_SavingThrow"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="2"/> <xs:maxInclusive value="19"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_Shield"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Shield"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_SiegeEngine"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Ballista"/> <xs:enumeration value="Battering Ram"/> <xs:enumeration value="Onager"/> <xs:enumeration value="Trebuchet"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_SilverPieces"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="0"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_Integer | |||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_ThiefAbility"> <xs:restriction base="BFRPG2_Integer"> <xs:minInclusive value="10"/> <xs:maxInclusive value="99"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_ThiefSneakAttackBonus"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Thieves get a +4 Attack bonus when attacking from behind."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_ThiefSneakAttackDamage"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Thieves do double Damage when attacking from behind."/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_Vehicle"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Chariot"/> <xs:enumeration value="Coach"/> <xs:enumeration value="Wagon"/> <xs:enumeration value="Canoe"/> <xs:enumeration value="Caravel"/> <xs:enumeration value="Carrack"/> <xs:enumeration value="Small Galley"/> <xs:enumeration value="Large Galley"/> <xs:enumeration value="Raft"/> <xs:enumeration value="Barge"/> <xs:enumeration value="Riverboat"/> <xs:enumeration value="Rowboat"/> <xs:enumeration value="Sailboat"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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used by |
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facets |
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source | <xs:simpleType name="BFRPG2_Weapon"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Hand Axe"/> <xs:enumeration value="Battle Axe"/> <xs:enumeration value="Great Axe"/> <xs:enumeration value="Shortbow"/> <xs:enumeration value="Shortbow Arrow"/> <xs:enumeration value="Silver Shortbow Arrow"/> <xs:enumeration value="Longbow"/> <xs:enumeration value="Longbow Arrow"/> <xs:enumeration value="Silver Longbow Arrow"/> <xs:enumeration value="Light Crossbow"/> <xs:enumeration value="Light Quarrel"/> <xs:enumeration value="Silver Light Quarrel"/> <xs:enumeration value="Heavy Crossbow"/> <xs:enumeration value="Heavy Quarrel"/> <xs:enumeration value="Silver Heavy Quarrel"/> <xs:enumeration value="Dagger"/> <xs:enumeration value="Silver Dagger"/> <xs:enumeration value="Shortsword"/> <xs:enumeration value="Longsword"/> <xs:enumeration value="Scimitar"/> <xs:enumeration value="Two-Handed Sword"/> <xs:enumeration value="Warhammer"/> <xs:enumeration value="Mace"/> <xs:enumeration value="Maul"/> <xs:enumeration value="Club"/> <xs:enumeration value="Cudgel"/> <xs:enumeration value="Walking Staff"/> <xs:enumeration value="Quarter Staff"/> <xs:enumeration value="Pole Arm"/> <xs:enumeration value="Sling"/> <xs:enumeration value="Sling Bullet"/> <xs:enumeration value="Sling Stone"/> <xs:enumeration value="Spear"/> </xs:restriction> </xs:simpleType> |
type | restriction of BFRPG2_String | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
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facets |
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source | <xs:simpleType name="BFRPG_MagicWeapon"> <xs:restriction base="BFRPG2_String"> <xs:enumeration value="Great Axe"/> <xs:enumeration value="Battle Axe"/> <xs:enumeration value="Hand Axe"/> <xs:enumeration value="Shortbow"/> <xs:enumeration value="Shortbow Arrow"/> <xs:enumeration value="Longbow"/> <xs:enumeration value="Longbow Arrow"/> <xs:enumeration value="Light Quarrel"/> <xs:enumeration value="Heavy Quarrel"/> <xs:enumeration value="Dagger"/> <xs:enumeration value="Shortsword"/> <xs:enumeration value="Longsword"/> <xs:enumeration value="Scimitar"/> <xs:enumeration value="Two-Handed Sword"/> <xs:enumeration value="Warhammer"/> <xs:enumeration value="Mace"/> <xs:enumeration value="Maul"/> <xs:enumeration value="Pole Arm"/> <xs:enumeration value="Sling Bullet"/> <xs:enumeration value="Spear"/> </xs:restriction> </xs:simpleType> |
type | xs:integer | ||
properties |
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used by |
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source | <xs:simpleType name="OCR_Integer"> <xs:restriction base="xs:integer"/> </xs:simpleType> |
type | xs:string | ||
properties |
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used by |
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source | <xs:simpleType name="OCR_String"> <xs:restriction base="xs:string"/> </xs:simpleType> |